A beautiful skull of an African antelope, captured with Eva in two scans: the front and the back. These were then automatically aligned in Artec Studio.
A fish can be tricky to scan, since it's body geometry changes when you turn it over to scan the other side, unless it's frozen (and in this case it was not).
Scanning this flower with Artec Space Spider was fairly easy — one just needed to be mindful of perspective change in geometry of the petals once the object was turned over.
This small and fragile skull of a desert fox was scanned with Artec Spider. While the model looks complicated, there were no challenging areas to scan.
The texture-rich background of the wooden plank substantially eased the scanning of the thin bones of this frog skeleton.
The intricate geometry of the frog’s skin was captured by Artec Spider in just 6 minutes! The model was scanned in two passes.
A precise scan was created with Spider in just 6 minutes, with 25 minutes of processing time, including texturing.
Product part made of plastic. Scanning time was around 5 minutes, and post-processing took about 20 minutes. This is a good example of fast reverse engineering.
A taxidermy porcupine fish, scanned with Space Spider. A somewhat challenging object due to its semi-translucent skin and difficult geometry.
Even though the sea shell has complex geometrical curves and arms, its surface was easily captured with Artec Spider.
Although being slightly bigger than the original, this object still disproves the myth that Eva is only suitable for large objects.
The object has a lot of fine geometry and small complex sections for scanning.
Just like the Fox Skull, Turkana Boy skull consisted of two separate parts that were scanned separately, and aligned afterwards.