Scanned using Artec 3D technology
When it comes to digitizing such fragile historical artifacts as bones, skeletons, and skulls of rare creatures, be it a dinosaur, a mammoth, or ancient human remains, 3D data quality is key.
Every stretch of salty exoskeleton, legs, and antennae has been lovingly captured in high-resolution color 3D and reborn in the digital realm.
They say that Nature is the perfect designer, and if you could ask Mr. Stubbs about this, he’d probably agree with you.
The main difficulty with scanning internal organs is that they are soft and change shape when flipped, making it difficult to combine scans made from different sides.
A beautiful skull of an African antelope, captured with Eva in two scans: the front and the back. These were then automatically aligned in Artec Studio.
A fish can be tricky to scan, since it's body geometry changes when you turn it over to scan the other side, unless it's frozen (and in this case it was not).
Scanning this flower with Artec Space Spider was fairly easy — one just needed to be mindful of perspective change in geometry of the petals once the object was turned over.
This small and fragile skull of a desert fox was scanned with Artec Spider. While the model looks complicated, there were no challenging areas to scan.
The intricate geometry of the frog’s skin was captured by Artec Spider in just 6 minutes! The model was scanned in two passes.
Lucy, a 7-month-old puppy, was tired during her scan. Late one evening, after a full day, Lucy jumped onto an ottoman, ready to snooze. Thus a perfect Leo scanning moment appeared!
Wilson, a 7-year-old Ivory Lab, is very food-motivated. Without an ample supply of treats, this scan wouldn’t have happened.
This pleurotus eryngii mushroom was very easy to scan due to its size and thickness.
Product part made of plastic. Scanning time was around 5 minutes, and post-processing took about 20 minutes. This is a good example of fast reverse engineering.
A taxidermy porcupine fish, scanned with Space Spider. A somewhat challenging object due to its semi-translucent skin and difficult geometry.
Even though the sea shell has complex geometrical curves and arms, its surface was easily captured with Artec Spider.
Although being slightly bigger than the original, this object still disproves the myth that Eva is only suitable for large objects.
This diminutive skull's 55mm length, 26mm height, and 34mm width, together with its ample degree of geometric complexity, made it a fine choice for scanning with Micro.
The object has a lot of fine geometry and small complex sections for scanning.
The Stegosaurus from the Denver museum of the Nature and Science is more than 26 feet long and over nine feet tall.
Eva was used to scan the entire stone, resulting in a superb digital replica, while Space Spider scanned the runes themselves, for a deeper view of the engraving marks and the surrounding stone, after which all scans were combined into one final model.
This challenge was one of prehistoric proportions: to digitize the skull of a triceratops for virtual viewing, academic study, and to create a replica.
Just like the Fox Skull, Turkana Boy skull consisted of two separate parts that were scanned separately, and aligned afterwards.
A precise scan was created with Spider in just 6 minutes, with 25 minutes of processing time, including texturing.