Scanned using Artec 3D technology
The comb-over & fade along with the boxed beard were faithfully recreated in myriads of submillimeter-accurate polygons and packed into a 3D model file in .stl format.
What makes this model special is the ultra-high level of detail and the incredible cleanliness of data that the scanner is able to achieve, all thanks to HD Mode.
It's not easy to keep your fingers apart for a long time, so the scanning should be done as quickly as possible.
Scanning ears is a popular solution for making prosthetics: the detailed geometry of a healthy ear can be mirrored and made into a perfect replica.
A quick self scan of an eye. A very noticeable thing here is that Spider has scanned past the natural eye lens and captured the correct position of the iris.
A quick scan of hand bones with nails made with Artec Spider. The object was scanned in three passes over just 8 minutes and processed afterwards for 30 minutes.
This 3D model shows how well Artec Eva renders hair, a tricky area for some 3D scanners.
Infant skull, scanned with Artec Spider in three passes. The scanning took approximately 5 minutes and processing 25 minutes.
The backbone and ribs turned out to be an easy job for Spider, since even though the model is geometrically rich, it did not contain any particularly hard to scan surfaces.
A quick scan of the top of the hand with Spider allows you to see the fine details of the skin and nails.
This 3D model of a torso, captured with the Eva Lite scanner, has multiple applications in various industries including CGI, art, science and especially, healthcare.
Human face scanning can be required for oral and maxillofacial surgery or for other medical purposes. With Artec Eva it is really quick and easy.
This metal mold of a child's foot was scanned with Spider in less than one minute.
We used a tablet and the Artec battery pack so the scanning was really fast. It took only 4 minutes.
Anything that moves is challenge to scan because of its changing geometry.
This object is considered as «large» for trajectory purposes. Although we used only a «simple» type of trajectory, with fewer frames, all of the intricate curvatures were successfully captured.