- 3D scanners
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- 3D scans
A team of engineers used Artec Eva to create a 3D-model of a girl’s leg for designing a tailor-made prosthesis of the gastrocnemius muscle.
This story began when a Russian girl named Olga decided to write to Can Touch, a Russian online service for industrial 3D printing, with a special request. Olga is into a very extreme sport, skydiving. One of her jumps, though, resulted in an injured gastrocnemius muscle on her right leg – she lost almost all muscle tissue, leaving her leg visibly different to the other one, and making Olga feel uneasy about the way she looked. So she wanted a prosthesis designed specifically to fit her leg.
Prosthesis designing starts
Can Touch got back to Olga and arranged a meeting with her to discuss what needed to be done to make a prosthesis. Together, they mapped out a plan, which included the following stages:
Scanning the legs
The first thing to do was to scan both legs, and that’s where Artec Eva came in handy. The scanning was performed by engineer Alexander Gorodetsky, who actually designed the case of the scanner. The team needed a very accurate scan, so they worked extremely meticulously.
Eva proved extremely easy-to-use as it requires no calibration or markers. It makes up to 16 frames per second, which are fused automatically in real time. As a result, you can see exactly what you have captured and which areas need more attention.
Capturing and simultaneously processing up to 2 million points per second, Eva provides high resolution (up to 0.5 mm) and high accuracy (up to 0.1 mm), which makes it an ideal solution for scanning body parts.
Creating a 3D model of the prosthesis
This stage was the most labor intensive and time consuming. The job was commissioned to an experienced 3D modeler Valery Karaoglanyan. His task was to create a 3D-model of a cosmetic prosthesis using two point clouds (the scans of the healthy leg and the injured leg), taking into account Olga’s requirements. There was no ready-made solution and the whole job had to be done from scratch.
The first step was to create solid-state 3D-models of both legs in SolidWorks. When they were ready, the model of the healthy leg was mirrored; then the solid model of the injured leg was “deducted” from it and a clearance was set to allow skin to “breathe.”
The initial idea was to make both the inner and outer parts as mesh surfaces. Olga asked, though, to make the outer layer smooth.
To create a mesh surface, the designers had to “juggle” the 3D-model between several programs. It was first imported into ZBrush to create a UV-map and a grid module. Then the grid was superimposed on the map in Photoshop, and then the 3D-model was imported back in ZBrush. At this stage, the designers faced the problem of setting the thickness of the future prosthesis; ZBrush does not have this feature, which is why they had to use 3DS Max.
The team also developed and 3D modelled fixtures in SolidWorks. When they were ready, they were merged with the main 3D-model of the prosthesis:
[We need a kind of conical catcher in the thicker places. 2-3 pieces will be enough. They are needed to center the parts to prevent their slipping against each other.]
[This is how the thinner places should be separated.]
The designer had to use all his skill and inventiveness to develop an algorithm for creating a 3D-model from scratch. In the end, the team obtained a complete, 3D-printing-friendly model of the gastrocnemius prosthesis.
3D printing is the final straight of the prosthesis creation process. The team used white plastic PA 2200 (polyamide). Very durable and lightweight, this material is perfectly suited for creating a cosmetic prosthesis that is expected to be worn frequently. The technology used to produce objects from this material is called selective laser sintering – a laser sinters powdered material along specified points.
Trying out the prosthesis
Trying on the prosthesis revealed its strengths and also weaknesses, which were hard to avoid during the first iteration. The fixtures worked well, and the prosthesis fitted the leg perfectly. However, it became clear that it was necessary to use some soft material between the leg and the prosthesis, since the leg sweats, and the material has a slightly rough texture. If the outer layer of the prosthesis had been left as a mesh, the ventilation problem may well have been solved – the leg would have been able to “breathe.”
Olga said she liked the prosthesis and that it lived up to her expectations. However, it will take some time to test it in different conditions.
This was Can Touch’s first experience of creating a cosmetic prosthesis. The team made a few mistakes, had to repeat a few processes and did some unnecessary work in the course of the project. Nevertheless, this experience showed that professional hardware and 3D software, coupled with engineering skill, can produce a high-quality object, such as a prosthesis, a figurine, a rocket engine – almost anything!
You can find more details on the page of the Artec Eva color 3D scanner.