For a product like the Nike Phantom GT2 Pro FG, where the small details, both in aesthetics and practical functionality, are such crucial aspects of the thinking behind the design, you’ll want guarantees that you are able to flawlessly capture both the texture and the geometry of the object. With Artec Space Spider and Artec Studio’s Photo Texture feature, that’s exactly what you get.
Space Spider’s ability to capture intricate details and complex surfaces with up to 0.05 mm accuracy and 0.1 mm resolution made it perfect for digitizing the GT2 Pro. The boot has small details like the unique surface pattern (GT stands for Generative Texture) designed to improve a football player’s touch and control. A closer look at the model will reveal Space Spider’s accuracy in capturing those tiny ridges with all of their varying heights and angles.
Although Space Spider has impressive color capture capabilities, with a texture resolution of up to 1.3 megapixels, and a raft of advanced software tools like enhanced color reproduction and auto glare removal, we decided to demonstrate how you can take control of texture capture by using your own camera, in this case an iPhone, and Artec Studio’s Photo Texture feature.
The boot was placed on white sheets of paper with black markings to provide some additional contrast for the photo texturing. The boot was captured from three positions. At each stage, the boot was completely scanned and photographed before turning it. Photography was done with fixed ISO and autofocus settings, taking care not to shift the boot’s position relative to the background in each photography phase.
Processing involved registration and fusion of the scans, registration of all the photographs, and projection of the texture onto the 3D mesh. In its entirety, the process took just over two hours to produce results that speak for themselves.